I’ve had quite a number of requests from people who couldn’t make my session at the 2011 MoodleMoot, and have finally got around to creating a screencast walkthrough. I’m not the world’s biggest screencasting fan (after all, who wants to sit through 15 minutes of being talked at?), but the nature of Moodle conditional activities is such that I’ve created 15 minutes of being talked at for you to sit through if you’re so inclined. The video takes you through the introductory stage and first full level of the Dailies as a player, then walks through the back end and talks a little about the setup and a couple of design tricks.
For those of you who haven’t been playing along at home, the Moodle Dailies is a games-based PD environment for staff (or students) to learn to use Moodle – read the background info here. It was primarily designed in response to my frustration that lecturers/teachers/etc are generally not self-directed learners and the current workshop model (2 hours of being told what to click on) is doing nothing but creating a dependency on training that isn’t efficient, scalable or effective. The Dailies are an attempt to move into a completely user-directed PD model. The design is based on key game concepts from both World of Warcraft and Angry Birds and really turns the traditional PD model on its head (as well as moving away from any kind of traditional LMS course delivery).
Feel free to ask curly questions in the comments – my goal is really to get discussions happening around a big rethink of online teaching & learning and how we design professional development, and game design in Moodle is my way of getting the ball rolling.